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西文图书1.Learning C# programming with Unity 3D / Second edition.
馆藏复本:0
可借复本:0 Alex Okita.
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西文图书2.Procedural storytelling in game design / Second edition.
馆藏复本:0
可借复本:0 Tanya X. Short, Tarn Adams.
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西文图书3.Game engine architecture / Third edition.
馆藏复本:0
可借复本:0 Jason Gregory.
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西文图书4.Developing creative content for games /
馆藏复本:0
可借复本:0 Greg Johnson.
Taylor & Francis, 2019.
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西文图书5.Constraint-based agents : an architecture for constraint-based modeling and local-search-based reaso TP18/NA
馆藏复本:1
可借复本:1 Alexander Nareyek.
Springer, c2001.
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西文图书6.Game design : theory & practice / TP311.1/RR
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可借复本:3 by Richard Rouse III ; illustrations by Steve Ogden.
Wordware Pub., 2000.
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西文图书7.Computers and games : Second International Conference, CG 2000, Hamamatsu, Japan, October 26-28, 200 TS952.83-53/CG
馆藏复本:1
可借复本:1 Tony Marsland, Ian Frank (eds.).
Springer, c2001.
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