机读格式显示(MARC)
- 000 01362cam a2200385 i 4500
- 008 181012s2019 flua ob 001 0 eng
- 020 __ |a 9780429488337 |q (ebook)
- 020 __ |z 9781138595316 |q (print)
- 040 __ |a DLC |b eng |e rda |c DLC |d DLC
- 050 00 |a QA76.76.C672 |b S543 2019
- 082 00 |a 794.8/1536 |2 23
- 099 __ |a CAL 020020012775
- 100 1_ |a Short, Tanya X. |e author.
- 240 10 |a Procedural generation in game design
- 245 10 |a Procedural storytelling in game design / |c Tanya X. Short, Tarn Adams.
- 250 __ |a Second edition.
- 264 _1 |a Boca Raton : |b Taylor & Francis, |c 2019.
- 300 __ |a 1 online resource (xvi, 392 pages) : |b illustrations
- 336 __ |a text |b txt |2 rdacontent
- 337 __ |a computer |b c |2 rdamedia
- 338 __ |a online resource |b cr |2 rdacarrier
- 504 __ |a Includes bibliographical references and index.
- 588 __ |a Description based on print version record.
- 650 _0 |a Level design (Computer science)
- 650 _0 |a Computer games |x Design.
- 700 1_ |a Adams, Tarn, |e author.
- 856 4_ |u http://www.itextbook.cn/f/book/bookDetail?bookId=6be5fd576d9044f48ff6f2710c11cb00 |z An electronic book accessible through the World Wide Web; click to view