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- 000 02630cam a2200373 i 4500
- 008 180206s2018 fluaf ob 001 0 eng
- 020 __ |a 9781315267845 |q (ebook)
- 020 __ |z 9781138035454 |q (print)
- 035 __ |a (OCoLC)1020985538
- 040 __ |a DLC |b eng |e rda |c DLC |d OCLCO |d OCLCF |d OCLCQ |d YDX |d OCLCO |d KZS
- 099 __ |a CAL 020019050609
- 100 1_ |a Gregory, Jason, |d 1970- |e author.
- 245 10 |a Game engine architecture / |c Jason Gregory.
- 264 _1 |a Boca Raton, FL : |b CRC Press, Taylor & Francis Group, |c 2018.
- 300 __ |a 1 online resource (xviii, 1200 pages), 21 unnumbered pages) of plates)
- 336 __ |a text |b txt |2 rdacontent
- 337 __ |a computer |b c |2 rdamedia
- 338 __ |a online resource |b cr |2 rdacarrier
- 504 __ |a Includes bibliographical references and index.
- 520 __ |a In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated. ...This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of:computer and CPU hardware and memory caches,compiler optimizations,C++ language standardization,the IEEE-754 floating-point representation,2D user interfaces,plus an entirely new chapter on hardware parallelism and concurrent programming.This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process.
- 588 __ |a Description based on print version record.
- 650 _0 |a Computer games |x Programming |x Computer programs.
- 650 _0 |a Software architecture.
- 650 _0 |a Computer games |x Design.
- 856 4_ |u http://www.itextbook.cn/f/book/bookDetail?bookId=ecafddc8806c4441b19a29c98674299d |z An electronic book accessible through the World Wide Web; click to view