MARC状态:已编 文献类型:西文图书 浏览次数:23
- 题名/责任者:
- Learning C# programming with Unity 3D / Alex Okita.
- 版本说明:
- Second edition.
- 出版发行项:
- Boca Raton, FL : CRC Press/Taylor & Francis Group, 2019.
- ISBN:
- 9780429810251
- 载体形态项:
- 1 online resource (xvii, 671 pages) : illustrations (black and white)
- 个人责任者:
- Okita, Alex, author.
- 统一题名主题:
- Unity (Electronic resource)
- 论题主题:
- Computer games-Programming.
- 中图法分类号:
- TP393.09
- 中图法分类号:
- TP312C#
- 一般附注:
- Includes index.
- 内容附注:
- What this book is about -- Before you begin -- First steps : Just getting started -- The building blocks of code -- Fundamentals : building a foundation -- Intermediate : The tricks of the trade -- Advanced -- What we'll be covering in this chapter -- Stuff we couldn't cover -- Good luck.
- 摘要附注:
- "For the novice game programmer with no experience with any programming languages. Covers how C# is used to make a game in Unity3D. Interactive examples give C# code meaning. As more complex aspects of C# are explained the interactivity of example games gains depth. Common programming tasks are taught by way of making a game. Thereader will understand how to read and apply C# in Unity3D and apply that knowledge to other development environments that use C#. New to this edition: includes latest C# functionality and feratures; new tips and tricks oo tuples, pattern matching, out variables, local functions, binary laterals, digit separators, null propagator reduces, etc. Key Features Provides a starting point for the first time programmer Examples enable the reader to eventually write a game using Unity 3D Learn to read and understand documentation and the Unity 3D API"--
- 随书光盘:
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