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题名/责任者:
Learning C# programming with Unity 3D / Alex Okita.
版本说明:
Second edition.
出版发行项:
Boca Raton, FL : CRC Press/Taylor & Francis Group, 2019.
ISBN:
9780429810251
载体形态项:
1 online resource (xvii, 671 pages) : illustrations (black and white)
个人责任者:
Okita, Alex, author.
统一题名主题:
Unity (Electronic resource)
论题主题:
Computer games-Programming.
论题主题:
C# (Computer program language)
论题主题:
Three-dimensional display systems.
中图法分类号:
TP393.09
中图法分类号:
TP312C#
一般附注:
Includes index.
内容附注:
What this book is about -- Before you begin -- First steps : Just getting started -- The building blocks of code -- Fundamentals : building a foundation -- Intermediate : The tricks of the trade -- Advanced -- What we'll be covering in this chapter -- Stuff we couldn't cover -- Good luck.
摘要附注:
"For the novice game programmer with no experience with any programming languages. Covers how C# is used to make a game in Unity3D. Interactive examples give C# code meaning. As more complex aspects of C# are explained the interactivity of example games gains depth. Common programming tasks are taught by way of making a game. Thereader will understand how to read and apply C# in Unity3D and apply that knowledge to other development environments that use C#. New to this edition: includes latest C# functionality and feratures; new tips and tricks oo tuples, pattern matching, out variables, local functions, binary laterals, digit separators, null propagator reduces, etc. Key Features Provides a starting point for the first time programmer Examples enable the reader to eventually write a game using Unity 3D Learn to read and understand documentation and the Unity 3D API"--
电子资源:
http://www.itextbook.cn/f/book/bookDetail?bookId=5f4ad0550ac4420e914269918d9b9591
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