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MARC状态:已编 文献类型:西文图书 浏览次数:14

题名/责任者:
Game engine architecture / Jason Gregory.
版本说明:
Third edition.
出版发行项:
Boca Raton, FL : CRC Press, Taylor & Francis Group, 2018.
ISBN:
9781315267845
载体形态项:
1 online resource (xviii, 1200 pages), 21 unnumbered pages) of plates)
个人责任者:
Gregory, Jason, 1970- author.
论题主题:
Computer games-Programming-Computer programs.
论题主题:
Software architecture.
论题主题:
Computer games-Design.
中图法分类号:
TP311.5
书目附注:
Includes bibliographical references and index.
摘要附注:
In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated. ...This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of:computer and CPU hardware and memory caches,compiler optimizations,C++ language standardization,the IEEE-754 floating-point representation,2D user interfaces,plus an entirely new chapter on hardware parallelism and concurrent programming.This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process.
电子资源:
http://www.itextbook.cn/f/book/bookDetail?bookId=ecafddc8806c4441b19a29c98674299d
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